Hot on the heels of the big release of its new James Bond video game, “007 First Light,” and talk of another 007 movie, Amazon is banking on another classic British character with the upcoming debut of its “Tomb Raider” video game franchise and a live-action TV show. The first will be “Tomb Raider: Legacy
Hot on the heels of the big release of its new James Bond video game, “007 First Light,” and talk of another 007 movie, Amazon is banking on another classic British character with the upcoming debut of its “Tomb Raider” video game franchise and a live-action TV show.
The first will be “Tomb Raider: Legacy of Atlantis,” which is a remake of the original “Tomb Raider” game from 1996. Following the release of that game in February 2027, the flashy new title, “Tomb Raider: Catalyst,” will be released later that year. And while Amazon Games and developer Crystal Dynamics recently demoed “Atlantis” for the press at Summer Game Fest, little is still known about “Catalyst” beyond an initial plot description.
There’s not much that Alix Wilton Regan, who is the voice capture and acting actor who plays Lara Croft in both games, can say at this time, but the “Cyberpunk 2077” star did say Variety It will be worth the wait.
“I’m excited for people to embark on a really big new adventure with Lara, which I think will blow your mind, because it blew my mind when I was reading this. [script]” says Regan. “When I got the script, after I was blown away, I had to have a really important meeting with the writer, like we needed to talk. I was surprised to read the scripts, so I think it will blow everyone else’s minds who play the game.”
Announcing “Catalyst” last December, Amazon said the title “marks a bold direction for the series as Lara Croft embarks on a new adventure across northern India.” The game will be set after a “mythical cataclysm that has unleashed ancient secrets and awakened the mysterious forces that protect them,” and will see Lara race to uncover the truth behind the incident while trying to stop the notorious treasure hunters descending on the region.
When Regan was cast in the iconic role, the actress didn’t know she would actually be playing Lara in not one, but two new “Tomb Raider” games.
“They kicked me out.” [in August 2022] and maybe it was 2024, something like that, when we went into full production on both,” Regan said. “So I thought, this is big, wow, this is really big. I didn’t know it immediately, but certainly for about two years I have been working on both projects simultaneously.”
The “Tomb Raider” video games arrive amid Amazon’s production of a new live-action “Tomb Raider” series starring Sophie Turner, which Regan says “is going to be fantastic.”
Read below to learn more about VarietyThe interview with Regan.
Did you approach Lara differently in the two games: the remake, “Atlantis,” and the new game, “Catalyst”??”
Yes, actually I did. I’m trying to make Lara in “Atlantis” feel a little younger, more wide-eyed and a little more innocent than in “Catalyst” because of course, if you think about it logically, it says “Atlantis” and then all the other games, and then we go to “Catalyst.” So I’m trying to keep the “Atlantis” character a little younger, a little more open-eyed; She hasn’t seen that many things, but she is very much a Lara who has lived through the “Survivor” trilogy.
How much inspiration did you draw from the original “Tomb Raider” games or movies?
The team was very clear that we were returning to classic Lara territory. So it was very inspired by the first three “Tomb Raiders” and then by the Angelina Jolie films, because it’s written with that kind of wit, that high level of intelligence, that very dry sense of British humor. So a lot of inspiration has been taken from all those projects, while at the same time paying a lot of attention to what Camilla [Luddington] Lara did with her [in the “Survivor” trilogy]because that’s the older version of Lara, technically speaking, and that’s what came before, where “Atlantis” begins, so I’ve seen all of that.
Sophie Turner will play Lara Croft in Amazon’s “Tomb Raider” TV series. Have you all talked about your respective castings? Have the two Lara Crofts from Amazon spoken?
In fact, the two Lara Crofts have spoken. Yes, we have done it. We know each other socially from London, so it was a lot of fun: I was already recording my two “Tomb Raiders” before Sophie got her job. But she was announced first, so it was like looking her in the eye at a party and saying, “That’s great! I’m so happy for you!” And I was doing this with my eyes, but without saying anything, because I was under NDA. So in 2025, when I was announced at the Game Awards, I asked the gods and goddesses at Amazon headquarters if I could talk to her, and they said yes, of course you can. So I texted her and she just texted back with capital letters “Alix” and “OMG I can’t believe this. OMG I’m blown away.” They were just solid capital all along.
Have you talked to Sophie about how each person approaches the character? Are you considering the format differences between television and video games and how the audience interacts with the story and character?
I haven’t spoken to Sophie about her portrayal of Lara because I don’t think it’s appropriate or fair at this time. She is very immersed in her journey to create her Lara. But between Sophie Turner and [writer] Phoebe Waller-Bridge, I think you’re in very good hands. I have no concerns about this TV show. It’s going to be fantastic, because everything those two do is really good.
So, as far as my Lara goes, that’s something I’ve thought about, because you’re absolutely right about the difference between television and video games, because video games are essentially interactive and deeply immersive, and that’s why gamers love them. They feel like protagonists in a way that film and television simply cannot match, and in some ways never have. In film and television, the audience can project onto these characters, but they cannot experience them in the same way. So on that note, I’m very aware of the main thing I’ve been trying to do with Lara, which is to keep her grounded, keep her strong, so that when you play as Lara, you feel grounded and strong and capable, and then inject a huge dose of charisma and charm into her, so that you enjoy the experience of playing Lara Croft, while staying true to the core of classic Lara, which was the guideline for these new games. For people to come into “Atlantis” and say, “I remember this,” almost like a sensory memory from our childhood, whether you played it originally in ’96 or just played the remaster in ’24.
For established “Tomb Raider” fans, I want it to feel like a safe, familiar and incredibly exciting world, and for new “Tomb Raider” fans who will join us in “Atlantis,” I want it to feel immersive, dynamic and like a really exciting adventure that they want to continue. The biggest feedback we’ve received from the demo is “fun.” It’s the number one world we’ve ever had, fun. It’s fun, it’s a really fun game. And I think that’s a really good thing to have in such a complicated world right now.
This interview has been edited and condensed.
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