It’s been nearly six decades since the first mainstream video games came out and parents in 2026 are just as worried about the potential impact gaming is having on their children today as their counterparts were in the 70s, according to new research from the nonprofit Games for Change. In her paper “Raising Good Gamers:
“Everyone’s on the phone on my show!” joked Charlie Bailey, a South Philadelphia librarian. He simply asked his audience to take out their phones so he could walk them through the steps to disable Apple Intelligence and Gemini. Bailey stands in front of a library classroom equipped for children; the focal point is the vibrant